Movement state

IGTAP Directional Dash and Double Jump Fix

Quick answer

A changed directional dash or missing double jump may be the result of the movement option added in Hotfix 2, not a damaged save. The developer changed the Omni-dash upgrade box into a toggle: one state uses Omni-dash with one fewer jump, while the other keeps the previous move set. Read the in-game option, switch only that setting, and retest in the same safe area. Do not assume the two states should have identical jump counts. If the toggle is unavailable or neither state matches its description, restart once, preserve the save, and record the exact result for a bug report.

Symptoms

This page applies when dash still triggers but its direction feels different, or when the number of available jumps appears to change. It is especially relevant after selecting the Omni-dash upgrade box or returning after Hotfix 2. The first goal is to determine whether the game is using one of two intended movement states, not to force both dash freedom and the same jump count at once.

Before testing, note the toggle text shown in your game and the number of jumps you can observe from a neutral start. Do not rely on the name used in an older video; labels and upgrade placement can change between builds.

Likely causes

The developer’s Hotfix 2 notes state that the Omni-dash box became a toggle. The notes describe a choice between “-1 jump & omnidash” and the previous move set. They also state that an extra double jump was moved from the end of progression toward the middle. Those two official changes can make an older route or guide look inconsistent with the current game.

Other possible causes are an ability that is not unlocked on this save, an input direction that is already held when dash begins, or mixed controller and keyboard signals. Exact default bindings and the current location or wording of the toggle remain Needs verification.

Fixes in safe order

  1. Move to a safe, open test area and stop all inputs.
  2. Confirm the current save has reached the relevant movement option. Do not assume a new save has the same abilities as footage from late progression.
  3. Read the Omni-dash option and record its current state. A screenshot is useful if you later report a mismatch.
  4. Test from a neutral standing start. Count only clearly observed jumps and use one intended dash direction.
  5. Change the toggle once. Return to the same start point and repeat the identical test.
  6. Restart the game and repeat the selected state. This distinguishes a persistent selection from a temporary interface mismatch.
  7. If direction is still wrong, test one input device at a time and release the stick or directional keys fully between attempts.

Do not edit or replace save files for this symptom. For a dash that never triggers at all, switch to the broader dash not working checklist. For a controller-only mismatch, use the controller guide.

How to verify the fix

A verified local result is a repeatable difference between the two displayed movement states. Test three clean attempts in each state, from the same position and without an upgrade purchase between them. Record whether directional freedom changes and whether the available jump behavior matches the option shown by the game.

You are verifying the setting, not proving an optimal route. If both states work as described but an old route no longer works, rebuild that route around the selected state or review your upgrade-tree decision. If the setting reverts after every restart, capture the before-and-after display and preserve the save and logs.

When to stop and wait for a patch

Stop if switching the toggle produces the same contradictory result after a full restart, the option disappears despite the unlock remaining visible, or a specific area traps the player. Hotfix 1 previously fixed a softlock involving return to the unlock-orbs area with Omni-dash, so a reproducible area-specific lock should be reported instead of repeatedly forced.

Include the hotfix level, toggle text, current save progression, device type, and a short reproduction sequence. Keep the report factual: “state A shows this result; state B shows that result” is stronger than guessing that a jump was removed from the save.

Sources and verification status

Officially confirmed: Hotfix 2 made Omni-dash optional through a toggle, described the one-jump tradeoff, moved the extra double jump earlier, and changed late-game balance. Officially confirmed: Hotfix 1 addressed an Omni-dash softlock in the unlock-orbs area.

Needs verification: the current screen location and exact label of the toggle, default input mappings, and every interaction with course geometry. This guide therefore explains how to compare the two states without inventing a key or route requirement.

Source and verification notes